using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;

namespace BoOnce.GameLogic.Entities
{
    class Enemy : NPC
    {
        #region Constructor
        public Enemy(BoOnce.AI.AI ai, Vector2 pos, String name, float height, float width, float mass)
            : base(ai, pos, name, height, width, mass)
        {
        }
        #endregion

        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }
    }
}
